1st Lt Delmira Brunhilde Lulie

1900

Name: Delmira Brunhilde Lulie Rank: Lieutenant Special Aptitude Bonus:+4 initiative OCC: Level: 4 Attributes: 200exp IQ 14 ME 10 MA 10(12) 25% vs armed forces trust/intimidate +10% charm/intmidate to everyone else PS 15(18) +3 SDC Damage PP 21 PE 15(18) Coma/Death +6% PB 13 Spd 14(18) 360 yards/meters per min/90 yards/meters per melee round HP :27 SDC:60 (77) Alignment: Scrupulous Height: xx inches Weight: xxxpounds Character Background:

Skills: (adjust the below as appropriate) Common Skill Set Computer Operation: Language: German Literacy: German Mathematics: Basic 79 OOC Skills Climbing/ 70 Forced March Mecha: Pilot Battloids 85 Mecha:Pilot Veritechs: 71 Military Etiquette 70 Navigation 75 Radio: Basic 70 Sensory Equipment 65 Weapon System:70 W.P.Energy Pistol:+2 W.P. Energy Rifle:+1 W.P. Heavy M.D. Weapons Camouflage

MOS Battloid ACE Sniper Boxing Kick boxing: Round House kicks: 3D6+3/Axe Kick:2D8+3/Knee Strike:1D8+3/Leap Kick;(2 melee cost):3D8+3 Mecha Piloting Specialty: MECT:SV-51, Valiant. Recognize Weapon Quality:55% Wilderness Survival 60% W.P. Ancient: sword WP:Handguns: +1 WP:Rifle:+2 Hand to hand Martial arts OCC Skills *Level 4 * Lang:Russian * Lit:Russian * Leadership: * Theater Warfare:Ground:65% * Military Tactics:65%

Fencing

Initiative 5

Attacks 5

Strike bonus +5

Parry bonus +8

Dodge bonus +8

Pull punch +4

Roll with punch/impact +3

Disarm

Field Plate Armor for troops

MDC: Helmet- 50 Arms (2) - 35 each

Legs (2) - 50 each

Main Body – 120

ASC Searchlight Shield MDC:25 +1 Parry and 300 foot beam good for 6 hours before recharging.

NM-30 Pulse Rifle

Range: 1,200 feet

Damage:2d6 MD per shot

Payload:30 shots per clip

Two spare mags

ASC survival pack

Shoulder survival bag

Rope: 30ft of climbing Rope and climbing gloves

Concentrated Sanitizer: 48 Wipes

Canteen: Half Gallon of Water Bivouac Bag

High Intensity Flashlight: 200ft, Solar Powered

Compass/Inertial Mapper: +10% Land Nav

'''Mini-First-Aid Kit: Gauze roll andpads. 48 adhesive bandages, roll or medicaltape, pair of scissors,pocket knife,bottle of painkillers, bottleof vitamins,2doses universal anti -venom, 2 dosesanti-radiation, protein healing salve. Anda pocket mirror.'''

'''Hunting and Fishing Kit: Fishing Line, Hooks, Wires and small pulleys, good for fishing and snaring.'''

Saw Wire

'''Fire Starter Kit: Wind-proof Metal Lighter, cube of compressed accelerant, good for dozens of fires'''

'''Blades & Tools: Survival Knife, Small Hatchet, Collapsible Maul, Collapsible Entrenching Tool, 6 Ceramic Spikes/Pitons, Climbers Hammer'''

MBR-12-MK.I Valiant

Crew: 1

MDC: * Sensor Head:95

Upper Arms:(2):125

*Primary Thrusters:(2):125 *Secondary Thrusters:(2): 7

Standard Forearms:(2):100

Arm Shields:(Optional:1 or 2):250

Legs:(2):300

Reinforced Pilot Compartment:200

Main Body:475

Tokarav 97 gunpod (1 or 2) 75 Spare magazines stored in legs

CADS blades (2) 100 each

Wings (2) 100

Note:* Small or Difficult targets to hit The Attacker needs to make a “Call Shot” and even then he/she suffers a penalty of -3 to strike.

Speed

'''Running: '''100 mph

'''Leaping: '''A jet assisted leap can propel the unit 200 feet(61 m) high or across without sustained flight.

'''Flight: '''On worlds where gravity and atmosphere are like Earth it can fly at 350 mph (560 km). With a max ceiling of 30,000 feet.

In space it can fly at Mach 1.5 (1,142 mph or 1,837.5 km). They also hover stationary and perform (VTOL).

Underwater: Can walk along the bottom of a lake or sea floor up to depth of one mile (1.6 km). Speed is 30 mph (48km) walking. The thrusters push the macha up to 58 mph (93 km or 50 knots).

Height: 25 feet (7.6m)

Width: 15 feet 3 inches (4.6 m)

Length: 12 feet 6 inches (3.8 m)

Weight: 18 tons

PS: 45

Cargo: Rifle and survival pack

'''Power System:''' Fusion reactor.

'''RDS-3 Rocket Launchers:(2) '''Located on either side of the chest.

Range: One Mile

MD: HEAP (1D4x10)

ROF: 1,2,4,or 6

'''Payload: '''36 total 18 mini-missiles per launcher

'''RD-D Tactical Arm Shield:'''(Optional:1 or 2)

Weight: 800 pounds

MD: 2D6 bashing(Blunt) Can take 250 MD before reduced to junk

ROF: Automatic Parry if trained in Valiant If not uses one melee attack. If used as weapon it also uses melee attacks.

Payload: One or two per arm

Bonus:+2 if Blunt Weapon Skill is used that gets added in also.

Wing mounted pylons x4

The Mk 1 version of the valian has 4 wing mounted pylons for mounting wing mounted munitions one on top of the wing and one on the bottom in addition fuel tanks for propellent maybe mounted on the pylons to extend operational time.

HTH Damage

'''Punch/Forearm Strike''' 2D4 restrained punch, 4D6 full strength punch and 1D4x10 power punch (Uses two attacks).

Kick:4D6

'''Stomp Attack''': 3D6 target must be 10 feet tall(3 m) or shorter

'''Power Kick and Jump Kick''': 1D4x10+6 each attack (uses two attacks)

'''Body Block/ Ram''': 3D6 There is 60% chance of Knocking down the opponent of equal size or 50% larger as well smaller. The Victim loses initiative and two attacks. This attack much happen at full run and (uses two attacks.)

'''Jet Assisted Ram: '''This attack can carry though to multiple targets just as long they are no more then twice the size of mecha. Damage is 6D6 to the initial target and there is 70% chance of knocking that target down if it is of equal size or up to twice the size of the mecha. Airborne targets are knocked 1D4x100 yards/meters off course If the target is knocked down the mecha can carry though to the next target but that target only takes 3D6 and only has 35% of being Knocked down. If the targets are not knocked down or out of the way the mecha momentum is halted. This attack uses up to Two Melee attacks and requires a successful piloting roll as well as a strike roll

MECT: +1 attack per Melee round at levels 1,3,7 and 11. +1 to Strike( Only to Punches,Stomps,and kicks).+2 Parry (including Blocking Missiles and Energy Blasts with it’s armored forearms If using Shields add another +2.)+1 to Dodge +2 to Dodge in flight +1 to Disarm and +3 to Pull punch and Roll.

slash stabbing 5d6 for chain saws

Plus +1 strike and +2 parry or block missiles.

Add WP Sword +1 strike at levels 1,3,6,9 12 and 15

Parry at +1 at 2,4,7,10 and 13

Fencing gives you +1 strike and parry plus 1d6 more to damage dice